02 June 2010 @ 09:26 pm
Friends! Romans! Polyites! Lend me your ears....and votes. We have a few decisions to make as a community to improve POLYchromatic. All voting results will be privatized. Vote once only, please.
[Poll #1573644]

To those voting in favor of allowing anonymous commenting in HMD posts understand that anonymous is a privilege. IPs will be tracked if there is shown abuse. If anon is widely abused, it will be taken away.

We would like to take this time to clarify a few details regarding activity. "Open Action" logs posted within the character's journal are accepted as one required post for the month. For instance: Cosmo rushes here and there with butterfly nets. He pays no attention to the other flying coins. Phillip the Female Nickel is falling! Somewhere! is acceptable because all characters from the City can interact in the same way that a voice or text post could.

Conversely, posts that are only "Private to Self" or "Filtered from Everyone" are not included in making activity. So Doug needs to write more than his journal entries. He must talk about the Honker Burger events, Roger's bullying or of course curses.

Apps! We love them. And you do too! There has been some confusion as to what we are looking for in a Third Person/Log Sample.While it is a piece written in prose, for the application its focus is not meant to initiate character contact like [livejournal.com profile] tampered type logs. Our application process asks for a Third Person/Log Sample for a look into character's mind and/or heart putting to practice the traits listed in the Personality section of the application and going a step further to introspection. For example: The Kool-Aid Man crashes through walls, bellowing "OOOH YEEAH" does sound like him and it is a kind of log. But there is more to a character than their actions and it doesn't show too much of what makes characters tick. The Kool-Aid Man is filled with glee at the opportunity to sweep children away to a flavorful paradise. He hates the restricting walls of thirst and nothing beats the satisfaction of plaster falling away.

We are making changes to clarify within the Power Gaming Section of berryfloss on our policies on power limitations. Please keep an eye out!

And we've heard you loud and clear! The deities will be out and about more. Ready or not, here they come!

A number of players have been speaking to us lately, both on the recent discussion thread and through email and IM about the plot of POLYchromatic, whether the clock can be destroyed, whether the deities can ever be deposed of, and whether the City can ever be escaped.

But our feeling is that Poly is a place, not a plot. It's a place with a specific nature whose mysteries and workings have been hinted at on several occasions, however these secrets of the City are not the entire focus of the game.

Poly is character-driven. We strive to foster an environment where players can focus on having characters interact with a variety of other characters and what those other characters bring to the table. We have heroes, villains, anti-heroes, amorals, sympathizers, etc. Conflicts between these personalities and deeds take precedence over the "conflict" of the City.

The City has no "conflict". To the Deities the City is a well-oiled machine, a clock that never breaks (How untrue is that? Characters who have been around would know.) and each piece has it's own already designated role. So forever and always, the City has sucked your character in and your character is left with the impression s/he can never leave unless you decide to update or drop. No matter how often characters come and go, what remains constant is the clockwork because the City > them.

However the landscape can change, whether caused by an event, caused by the Deities, caused by a curse, etc. There used to be a Prison Island; well that's an underwater maze now. The Barrier in the sky was only as high as the tallest building; now there's a mountain to accommodate. The Deity office has changed at least three times; once because some characters tried to blow it up. A Shadow City has been revealed; what other truths will it reflect?

One thing is for certain, there is nothing wrong with a character wanting to settle in the City. Some characters can't wait to break out of this hole, some characters think this hole is the closest thing they'll ever have to a home. Some characters think the City is punishment for a misdeed, others think this is a second chance at life. Some days will be full of chaos the action-oriented characters can handle without thinking while other days will be full of a more psychological terror over something as inconsequential as a coffee cup. How your characters take to these situations is up to you. How they develop, how they grow is up to you. It's these varying worldviews based on characterization and experience that give the Citizenry flavor, we highly encourage players to get a taste of everything.

We can't stress enough how character-to-character, therefore player-to-player, interaction is important in this game. Above all we treasure a game that can truly call itself panfandom where Dr. Claw has to compete with Dr. Evil or Faye Valentine meets her match in Carmen San Diego. It's true, sometimes Wolverine will want to team up with Batman to save the world but when the world itself isn't in danger of imploding there's another cause for alarm; Orochimaru teaming up with Jafar. All the while Morpheus and Giles are doing what they do best; watching.

For us there is no game if we can't maintain an environment that fosters this kind of panfandom interaction and all the potential opportunities that come with it from gelatinous blobs rolling down the streets to viral outbreaks in the water to dancing with characters to get their hearts back (all examples driven purely by players and their characters). We understand for players with characters used to a linear plot structure (conflict-->climax-->resolution) this can be a difficult adjustment. Believe us there are bits of City mythos that have been hinted at throughout all 4 years, and characters have discussed them, but the core City mythos itself is unchangeable. It is the kind of place people have applied to and for some have been playing in for years, not on and off but consecutively and actively. It would be unfair to change that

We the mod team feel poly should be a place with no end in sight, a world where characters can look back years into the past and realize the City may not have changed a lot, but they as people have.