Hi, guys!
Here's to hoping characters enjoyed the little butterfly dance, because the next few developments are sadly not going to be quite as pretty.
All of these are effective as of tomorrow:
Here's to hoping characters enjoyed the little butterfly dance, because the next few developments are sadly not going to be quite as pretty.
All of these are effective as of tomorrow:
- OPTIONAL: the insomnia bouts and phantom pains from former wounds will return, uglier than ever. Characters may notice that the lower they sit, altitude-wise, the easier it is to cope with these issues. (You're welcome to have characters that weren't previously affected by these symptoms develop them; likewise, you're not obliged to have them regain these conditions, if they experienced them in the past. It's all up to you!)
- OPTIONAL, PART TWO: dead characters may slowly start decomposing; please keep in mind that if you take this pretty bamf route, there's no going back until the plot is over, so they might be stuck with the problem for a few weeks! Like insomniacs and those who relive the pain of old injuries, the decomposing dead will also find a semblance of relief at low altitudes.
- for the following twelve days (May 1-12), the Carousel animals will come to life and go viciously on the loose for exactly one hour between midday / 12 p.m. and 1 p.m. They can't be destroyed, but they can be detained, and they'll be retreating to the Carousel of their own accord, by the end of their one hour of daily freedom. Careful! Careless citizens caught in their way might regret it: while the Carousel animals can chase down, they're not against killing their targets.
! there is no death exemption for citizens killed by Carousel animals right now, but future plot developments will bring a special one-time-only bargain price for life trades >>!
- the underground will be 'revamped,' forcibly. The level closer to the ground that hosts most underground businesses should be fine (up to you if you'd like your character's area to have suffered more damage!), but any layers beneath that will have shifted, or collapsed. In particular, characters braving the underground should find that, beyond the business-areas, the only available routes are marked by three still (barely) standing corridors, respectively leading to...
- o1. the Keeper's lair
o2. a dead end, with the rest of the tunnel currently blocked by the locomotive of the fashionable Midnight Express train. No, the train isn't functionaljust yet. Yes, we're sure all its former victims are thrilled to see it back.
o3. a large, humid stone chamber, its walls spelling various quotations from the classical literature of a variety of cultures in mostly neon, or jarringly coloured graffiti. The entrance is narrow, and its wards bar but one citizens in the chamber at a time. The remaining members of a visiting party will find that not only are they not admitted, but they can also neither see, nor hear what goes on inside.
( For... details... click... me... ellipses... )- OPTIONAL: the insomnia bouts and phantom pains from former wounds will return, uglier than ever. Characters may notice that the lower they sit, altitude-wise, the easier it is to cope with these issues. (You're welcome to have characters that weren't previously affected by these symptoms develop them; likewise, you're not obliged to have them regain these conditions, if they experienced them in the past. It's all up to you!)
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