http://ninja-mod.livejournal.com/ ([identity profile] ninja-mod.livejournal.com) wrote in [community profile] thatrainbowcity2007-12-14 09:53 am

(no subject)

DUN DUN DUN... ticky.

App-related issues, so please try to throw in a vote, if you have the time ~ !


[Poll #1106022]


Also, if you haven't seen this, do take a look!

[identity profile] undertaker-ted.livejournal.com 2007-12-14 02:57 pm (UTC)(link)
Well, you know my feelings on it. But then, I think I'm a special case, most people get in after only 2 tries :)

[identity profile] undertaker-ted.livejournal.com 2007-12-14 02:58 pm (UTC)(link)
Though it should be noted, I'm all for standarized messages that are just more explicit, not neccessarily personalized to each individual.

[identity profile] girlwhowas.livejournal.com 2007-12-14 03:43 pm (UTC)(link)
Ticky-tick-tick! :-)
I expect there'd be less squashed feelings or toes being trod upon if people knew it was matters of syntax, or dodgy tense changes etc al. rather than jumping to conclusions such as Gaah! the mods hate me and all my kith and kin.

But then, I rarely have time to work with the two Cs I've got, so application processes and all that are moreso your affair than mine. *L*

[identity profile] girlwhowas.livejournal.com 2007-12-14 04:03 pm (UTC)(link)
I rather think you're all doing a good job of it, myself. Job being the key word. I do catering myself and I know keeping anything organised can be a huge chore at times, and I expect people forget that this is a thing you make go of in your spare time, that is to say a labour of love rather than a paid position.

Though I expect there's a few folk we mutually know who'd quite take the guff if they knew I thought you did well here ..

Because a lot of online roleplaying communities are either so small as to be dormant of times, or so vast as to require nudges to the players to post regularly or to make nicey and play with all the players instead of their own respective fandoms, you've got a rather respectable setup, IMHO.

Keep up the good! ;-)

[identity profile] thexgoblinxking.livejournal.com 2007-12-14 04:11 pm (UTC)(link)
I'll see your ticky-ticky and raise you a Tico Tico (http://blog.wfmu.org/freeform/2005/11/61_versions_of_.html).

[identity profile] german-beefcake.livejournal.com 2007-12-14 04:27 pm (UTC)(link)
Oooh. Purdy. &hearts

And I voted for more feedback/reason why we need additional samples or got rejected. D=

[identity profile] tinyvampiregod.livejournal.com 2007-12-14 05:06 pm (UTC)(link)
*licksu* On the one hand, a standardized message might not be too helpful, but on the other, one person might interpret a character differently. DILEMMA!

I voted for personalized. IN MOD WE TRUST.

(Anonymous) 2007-12-14 05:13 pm (UTC)(link)
I think both could be used, if it's an option.

You could leave standardized messages, LJ has the private messaging system, so maybe the reason could be messaged to the person applying on there as well for the rejection and/or additional samples, that way it won't be too embarassing if the person doesn't want anyone else to know.
hitachiin: ([astrology] Aries animated)

[personal profile] hitachiin 2007-12-14 05:34 pm (UTC)(link)
I don't think getting rejected from any game should be embarrassing, because it's just pretendy fun time, but that's just me~

In any case, I think criticism can do wonders for a person (again, that's probably just me. :B). How else is one going to learn otherwise?

As for samples, I think being asked for additional samples should make the player think, "Okay, how can I bring out my interpretation of this character even more?" I think it should do that anyway. Mods shouldn't have to hold everyone's hands all the time.

BEHOLD THE GREATNESS OF TICKY!

[identity profile] number1gal.livejournal.com 2007-12-14 07:37 pm (UTC)(link)
HISSS!

all my bunny icons talk like cats. They are Cabbits ♥
Edited 2007-12-14 19:37 (UTC)

[identity profile] tehpuck.livejournal.com 2007-12-14 06:26 pm (UTC)(link)
I voted, so you know what I have to say on the subject :3 But I also say that I'm loving all the polls and feedback from mods that's going on right now? Not that I ever felt you guys were horribly disconnected from munkind or anything, just that I think the changes are really gonna be for the better.

[identity profile] tehpuck.livejournal.com 2007-12-14 07:51 pm (UTC)(link)
I am~

Special for you 8D

[identity profile] quackingly.livejournal.com 2007-12-14 07:07 pm (UTC)(link)
Is it sad that I love polls so much that seeing another one made me go "YAY!!"?

[identity profile] quackingly.livejournal.com 2007-12-14 07:46 pm (UTC)(link)
XD Considering I was on Gaia Online for a while when I was younger and used polls for gold and never grew tired of them...

...Oooh, maybe Gaia Online is like an allergy shot.

[identity profile] misa-idol.livejournal.com 2007-12-14 08:14 pm (UTC)(link)
....I forgot to sign in with one of my Poly journals when I voted, sorry. This is Envy/Mirka/Myobi mun here. I don't want to vote again with one of the others so I don't mess up the tally :/ *facepalms at being such an idiot.

[identity profile] ruxi.livejournal.com 2007-12-15 04:03 pm (UTC)(link)
Keeping track of it ~ ! Thank you for informing us!

[identity profile] enterthemind.livejournal.com 2007-12-14 10:55 pm (UTC)(link)
I think as long as you're not mean about it or too harsh it shouldn't be embarrassing to the person. Try to avoid mentioning things about how you or any of the mods personally feel about how a character should be portrayed, don't mention anything with the words "not good enough" or "sub-par" or things like that. Just think to yourself, would it hurt my feelings if someone said this to me? But as long as you just stay honest and explain what was wrong in a politically correct way. That's my thoughts at least. But I'm super over sensative so maybe I shouldn't be listened to XD

[identity profile] ruxi.livejournal.com 2007-12-15 04:04 pm (UTC)(link)
Well, the problem is that there's only... so much we can coat. I mean, there's... really very little leeway if you want to convey that the application's grammar / syntax is lacking. ._.

But no, I definitely see and agree with your point. Personally, I'd like to think we'd be able to not be very harsh.

[identity profile] enterthemind.livejournal.com 2007-12-15 04:29 pm (UTC)(link)
Oh yeah well I don't mean grammar/syntax. I meant just making sure that there was nothing that could be taken as a personal attack. Then you'd end up with a ton of wank. If the grammar is horrible then you should be able to tell the person just that. An English teacher in school would do the same.

[identity profile] geassed.livejournal.com 2007-12-14 11:59 pm (UTC)(link)
Personally, I would always prefer a reason as to why I'm being rejected for a character. Because it's virtually impossible to reapply and correct mistakes if you don't know what the mistakes are, isn't it? And likewise for extra samples. If the applicant is unsure about what was wrong in the sample and writes one that comprises the same issues, it's pretty much a waste of time for the writer -- and the mods.

[identity profile] ruxi.livejournal.com 2007-12-15 04:05 pm (UTC)(link)
Yes, it's often a bit frustrating to see application addendums that don't bring anything new for our perusal (we often ask ourselves why exactly the applicant didn't IM, but then I suppose maybe they felt that they understood what the problem was? ._.)

[identity profile] the-abyssal-one.livejournal.com 2007-12-15 04:08 pm (UTC)(link)
Perhaps they did? Or otherwise they didn't want to actively seek out the concrit, or were too intimidated to do so. >.> That's always a possibility.

[identity profile] hachi-kun.livejournal.com 2007-12-15 01:14 am (UTC)(link)
I like the idea of personalized application rejections; it saves time both ways~ ♥

[identity profile] ruxi.livejournal.com 2007-12-15 04:02 pm (UTC)(link)
Might hurt some feelings, but we'll hopefully manage to come up with a solution that facilitates the procedure without damaging communication. Have faith! ._.b

(Anonymous) 2007-12-15 03:20 pm (UTC)(link)
The real dilemma might be that if you give explicit feedback to terrible applications the mun might change the app to suit you... but still play badly. Somewhere in between might be better? Generic reason for rejection (E.G., bad characterisation) then let the mun think through why that might be themselves. Obviously they could still contact you, but it might be worth a try.

[identity profile] geassed.livejournal.com 2007-12-15 03:42 pm (UTC)(link)
seconded.

[identity profile] ruxi.livejournal.com 2007-12-15 04:01 pm (UTC)(link)
Yep - definitely a risk. Like I said, the issue of people's trying to cater to us is kind of problematic. Because 1, if they then go on to play in this way (without "feeling" it, if that makes sense), they're doing themselves a disfavour by playing something they're not comfortable with. And 2, if they only play "well" for the app, but then slack in actual gameplay... ._.

[identity profile] canicrynow.livejournal.com 2007-12-15 05:40 pm (UTC)(link)
I think it might also be a good idea for mods to pop in and put down a message that clarifies why a particular app is taking so long to process. I know a couple of people who have started to worry pretty strongly or just be generally confused when there are two pages of apps which are approved or rejected and theirs is floating around, two days old, in a swamp of processed apps.

Maybe a note that says the mods are waiting for input from a certain course or that they're still considering the app, just so the players know it's been acknowledged and being dealt with.

[identity profile] ruxi.livejournal.com 2007-12-15 07:21 pm (UTC)(link)
We assumed people'd catch that, but you're definitely right in that it wouldn't hurt either party for such notices to exist. Thanks for bringing it up ~ !

[identity profile] icepetals.livejournal.com 2007-12-15 08:14 pm (UTC)(link)
I always think it's more embarrassing and cold if it's standardized, it's like a brush off. As long as you aren't mean with a personalized message, then I think that would be much more preferable. Kindly given crits will be to applicant's benefit anyways. :)

[identity profile] young-ceo.livejournal.com 2007-12-15 09:23 pm (UTC)(link)
Ditto with the anonymous commenter.

Giving generic reasons avoids redundancy and gives the applicant something to work on. Also, it will make them think, so it's not spoonfeeding from the mods.

If they want more specific reasons, they can always use IM.which I didn't XD

[identity profile] pitfallen.livejournal.com 2007-12-19 02:30 am (UTC)(link)
I think that if the sample request was more personalized and explanatory, the sample could more easily fill what the mods were looking for. It could potentially save someone a week from a rejection.