As you might've already read here, our very own taravata has taken advantage of the weird recent power shifts in the City to remove its barriers. For a few seconds after they fall, the previously muted Clock beat will pulse very strongly, then return to si'lence.
Theoretically, all this should mean characters can now set sail, or fly off and away from their City prison, right?
...sadly, not really, no.
As it turns out, the barriers weren't just holding things in - they were also keeping them out.
With the City wards in tatters, the grounds and their meat are fair game for any clever predator, and a particular sort is showing its metallic claws:

All she wants is a friend for dinner.
A host of harpies will be gradually taking the City by siege, come today's sundown: they will be very few and mostly scouting, at first, but their numbers and their viciousness will grow with each passing day.
( a few words on our good visitors; )
( other barrier-related symptoms; )
MISSION ASSIGNMENT: ...something gone got broke. Fix it. The deities will not be stepping in to restore the barriers for their ungrateful charges, so it's up to Citizens themselves to fight off the harpies, keep the population safe, better morale, and all around, to find a way to end this struggle.
We more than welcome people coming up with their own ideas to put a stop to this (just keep it tentatively realistic: it will take more than one person!), so organize at will in the comments section! You can plot a few harpy attacks, try to use the harpies, figure out whether someone gets kidnapped, or even killed -- anything, really.
If you have a plan for how characters can end all of this, put it in a new comment, maybe add an 'IDEA!' header? Easier for us and for other players to find it and give answers or suggestions!
Alternatively, just write down what your characters can do, and whether you'd like to get them involved in a particular way. Anyone putting together a search/defense/investigation party will definitely find that useful!
Thaaaaanks!
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